x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r177709 = x;
double r177710 = y;
double r177711 = r177710 * r177710;
double r177712 = r177709 - r177711;
return r177712;
}
double f(double x, double y) {
double r177713 = x;
double r177714 = y;
double r177715 = r177714 * r177714;
double r177716 = r177713 - r177715;
return r177716;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020027
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))