\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r254034 = x;
double r254035 = y;
double r254036 = sin(r254035);
double r254037 = r254034 + r254036;
double r254038 = z;
double r254039 = cos(r254035);
double r254040 = r254038 * r254039;
double r254041 = r254037 + r254040;
return r254041;
}
double f(double x, double y, double z) {
double r254042 = x;
double r254043 = y;
double r254044 = sin(r254043);
double r254045 = r254042 + r254044;
double r254046 = z;
double r254047 = cos(r254043);
double r254048 = r254046 * r254047;
double r254049 = r254045 + r254048;
return r254049;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020027
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))