x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r132022 = x;
double r132023 = y;
double r132024 = r132022 * r132023;
double r132025 = z;
double r132026 = t;
double r132027 = r132025 * r132026;
double r132028 = r132024 + r132027;
return r132028;
}
double f(double x, double y, double z, double t) {
double r132029 = x;
double r132030 = y;
double r132031 = r132029 * r132030;
double r132032 = z;
double r132033 = t;
double r132034 = r132032 * r132033;
double r132035 = r132031 + r132034;
return r132035;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020027
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))