x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r159212 = x;
double r159213 = y;
double r159214 = r159212 * r159213;
double r159215 = z;
double r159216 = t;
double r159217 = r159215 * r159216;
double r159218 = r159214 - r159217;
return r159218;
}
double f(double x, double y, double z, double t) {
double r159219 = x;
double r159220 = y;
double r159221 = r159219 * r159220;
double r159222 = z;
double r159223 = t;
double r159224 = r159222 * r159223;
double r159225 = r159221 - r159224;
return r159225;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020027
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))