\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r907156 = 4.0;
double r907157 = x;
double r907158 = y;
double r907159 = r907157 - r907158;
double r907160 = z;
double r907161 = 0.5;
double r907162 = r907160 * r907161;
double r907163 = r907159 - r907162;
double r907164 = r907156 * r907163;
double r907165 = r907164 / r907160;
return r907165;
}
double f(double x, double y, double z) {
double r907166 = 4.0;
double r907167 = x;
double r907168 = y;
double r907169 = r907167 - r907168;
double r907170 = z;
double r907171 = r907169 / r907170;
double r907172 = r907166 * r907171;
double r907173 = 2.0;
double r907174 = -r907173;
double r907175 = r907172 + r907174;
return r907175;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020027
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))