x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r622687 = x;
double r622688 = y;
double r622689 = z;
double r622690 = r622688 * r622689;
double r622691 = r622687 - r622690;
return r622691;
}
double f(double x, double y, double z) {
double r622692 = x;
double r622693 = y;
double r622694 = z;
double r622695 = r622693 * r622694;
double r622696 = r622692 - r622695;
return r622696;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020027
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))