\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r383 = x;
double r384 = y;
double r385 = r383 * r384;
double r386 = z;
double r387 = t;
double r388 = r386 * r387;
double r389 = r385 + r388;
double r390 = a;
double r391 = b;
double r392 = r390 * r391;
double r393 = r389 + r392;
double r394 = c;
double r395 = i;
double r396 = r394 * r395;
double r397 = r393 + r396;
return r397;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r398 = i;
double r399 = c;
double r400 = b;
double r401 = a;
double r402 = x;
double r403 = y;
double r404 = z;
double r405 = t;
double r406 = r404 * r405;
double r407 = fma(r402, r403, r406);
double r408 = fma(r400, r401, r407);
double r409 = fma(r398, r399, r408);
return r409;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))