x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r1327 = x;
double r1328 = 2.0;
double r1329 = r1327 * r1328;
double r1330 = y;
double r1331 = r1329 - r1330;
return r1331;
}
double f(double x, double y) {
double r1332 = x;
double r1333 = 2.0;
double r1334 = r1332 * r1333;
double r1335 = y;
double r1336 = r1334 - r1335;
return r1336;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))