x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(y - x, 6 \cdot \left(\frac{2}{3} - z\right), x\right) + \mathsf{fma}\left(-z, 1, z \cdot 1\right) \cdot \left(\left(y - x\right) \cdot 6\right)double f(double x, double y, double z) {
double r1321 = x;
double r1322 = y;
double r1323 = r1322 - r1321;
double r1324 = 6.0;
double r1325 = r1323 * r1324;
double r1326 = 2.0;
double r1327 = 3.0;
double r1328 = r1326 / r1327;
double r1329 = z;
double r1330 = r1328 - r1329;
double r1331 = r1325 * r1330;
double r1332 = r1321 + r1331;
return r1332;
}
double f(double x, double y, double z) {
double r1333 = y;
double r1334 = x;
double r1335 = r1333 - r1334;
double r1336 = 6.0;
double r1337 = 2.0;
double r1338 = 3.0;
double r1339 = r1337 / r1338;
double r1340 = z;
double r1341 = r1339 - r1340;
double r1342 = r1336 * r1341;
double r1343 = fma(r1335, r1342, r1334);
double r1344 = -r1340;
double r1345 = 1.0;
double r1346 = r1340 * r1345;
double r1347 = fma(r1344, r1345, r1346);
double r1348 = r1335 * r1336;
double r1349 = r1347 * r1348;
double r1350 = r1343 + r1349;
return r1350;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
rmApplied *-un-lft-identity0.4
Applied add-sqr-sqrt0.4
Applied prod-diff0.4
Applied distribute-rgt-in0.4
Applied associate-+r+0.4
Simplified0.2
Final simplification0.2
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))