1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r1024 = 1.0;
double r1025 = x;
double r1026 = y;
double r1027 = z;
double r1028 = r1026 - r1027;
double r1029 = t;
double r1030 = r1026 - r1029;
double r1031 = r1028 * r1030;
double r1032 = r1025 / r1031;
double r1033 = r1024 - r1032;
return r1033;
}
double f(double x, double y, double z, double t) {
double r1034 = 1.0;
double r1035 = x;
double r1036 = y;
double r1037 = z;
double r1038 = r1036 - r1037;
double r1039 = r1035 / r1038;
double r1040 = t;
double r1041 = r1036 - r1040;
double r1042 = r1039 / r1041;
double r1043 = r1034 - r1042;
return r1043;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.2
Final simplification1.2
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))