x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r1129 = x;
double r1130 = y;
double r1131 = 4.0;
double r1132 = r1130 * r1131;
double r1133 = z;
double r1134 = r1132 * r1133;
double r1135 = r1129 - r1134;
return r1135;
}
double f(double x, double y, double z) {
double r1136 = x;
double r1137 = y;
double r1138 = 4.0;
double r1139 = r1137 * r1138;
double r1140 = z;
double r1141 = r1139 * r1140;
double r1142 = r1136 - r1141;
return r1142;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))