x \cdot \cos y - z \cdot \sin y
\left(x \cdot \sqrt[3]{{\left(\cos y\right)}^{2}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r937 = x;
double r938 = y;
double r939 = cos(r938);
double r940 = r937 * r939;
double r941 = z;
double r942 = sin(r938);
double r943 = r941 * r942;
double r944 = r940 - r943;
return r944;
}
double f(double x, double y, double z) {
double r945 = x;
double r946 = y;
double r947 = cos(r946);
double r948 = 2.0;
double r949 = pow(r947, r948);
double r950 = cbrt(r949);
double r951 = r945 * r950;
double r952 = cbrt(r947);
double r953 = r951 * r952;
double r954 = z;
double r955 = sin(r946);
double r956 = r954 * r955;
double r957 = r953 - r956;
return r957;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied cbrt-unprod0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))