x \cdot x + y \cdot y
\mathsf{fma}\left(x, x, y \cdot y\right)double f(double x, double y) {
double r932 = x;
double r933 = r932 * r932;
double r934 = y;
double r935 = r934 * r934;
double r936 = r933 + r935;
return r936;
}
double f(double x, double y) {
double r937 = x;
double r938 = y;
double r939 = r938 * r938;
double r940 = fma(r937, r937, r939);
return r940;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))