x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r651 = x;
double r652 = r651 * r651;
double r653 = y;
double r654 = 4.0;
double r655 = r653 * r654;
double r656 = z;
double r657 = r655 * r656;
double r658 = r652 - r657;
return r658;
}
double f(double x, double y, double z) {
double r659 = x;
double r660 = y;
double r661 = 4.0;
double r662 = r660 * r661;
double r663 = z;
double r664 = r662 * r663;
double r665 = -r664;
double r666 = fma(r659, r659, r665);
return r666;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))