x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r900 = x;
double r901 = y;
double r902 = r901 * r901;
double r903 = r900 - r902;
return r903;
}
double f(double x, double y) {
double r904 = x;
double r905 = y;
double r906 = r905 * r905;
double r907 = r904 - r906;
return r907;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))