x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r880 = x;
double r881 = r880 * r880;
double r882 = 1.0;
double r883 = r881 + r882;
return r883;
}
double f(double x) {
double r884 = x;
double r885 = r884 * r884;
double r886 = 1.0;
double r887 = r885 + r886;
return r887;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))