\left(x \cdot y + z\right) \cdot y + t
\mathsf{fma}\left(x \cdot y + z, y, t\right)double f(double x, double y, double z, double t) {
double r738 = x;
double r739 = y;
double r740 = r738 * r739;
double r741 = z;
double r742 = r740 + r741;
double r743 = r742 * r739;
double r744 = t;
double r745 = r743 + r744;
return r745;
}
double f(double x, double y, double z, double t) {
double r746 = x;
double r747 = y;
double r748 = r746 * r747;
double r749 = z;
double r750 = r748 + r749;
double r751 = t;
double r752 = fma(r750, r747, r751);
return r752;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.1
rmApplied fma-def0.1
Final simplification0.1
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))