x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r630 = x;
double r631 = y;
double r632 = r630 * r631;
double r633 = z;
double r634 = t;
double r635 = r633 * r634;
double r636 = r632 + r635;
return r636;
}
double f(double x, double y, double z, double t) {
double r637 = x;
double r638 = y;
double r639 = z;
double r640 = t;
double r641 = r639 * r640;
double r642 = fma(r637, r638, r641);
return r642;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))