x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r568 = x;
double r569 = y;
double r570 = r568 * r569;
double r571 = z;
double r572 = t;
double r573 = r571 * r572;
double r574 = r570 - r573;
return r574;
}
double f(double x, double y, double z, double t) {
double r575 = x;
double r576 = y;
double r577 = r575 * r576;
double r578 = z;
double r579 = t;
double r580 = r578 * r579;
double r581 = r577 - r580;
return r581;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))