x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r605 = x;
double r606 = y;
double r607 = z;
double r608 = r607 + r605;
double r609 = r606 * r608;
double r610 = r605 + r609;
return r610;
}
double f(double x, double y, double z) {
double r611 = y;
double r612 = z;
double r613 = x;
double r614 = fma(r611, r613, r613);
double r615 = fma(r611, r612, r614);
return r615;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))