\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r5260 = 4.0;
double r5261 = x;
double r5262 = y;
double r5263 = r5261 - r5262;
double r5264 = z;
double r5265 = 0.5;
double r5266 = r5264 * r5265;
double r5267 = r5263 - r5266;
double r5268 = r5260 * r5267;
double r5269 = r5268 / r5264;
return r5269;
}
double f(double x, double y, double z) {
double r5270 = 4.0;
double r5271 = x;
double r5272 = z;
double r5273 = r5271 / r5272;
double r5274 = y;
double r5275 = r5274 / r5272;
double r5276 = r5273 - r5275;
double r5277 = 2.0;
double r5278 = -r5277;
double r5279 = fma(r5270, r5276, r5278);
return r5279;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))