\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \left(\frac{x}{z - t} - \frac{y}{z - t}\right)\right)double f(double x, double y, double z, double t, double a) {
double r5104 = 60.0;
double r5105 = x;
double r5106 = y;
double r5107 = r5105 - r5106;
double r5108 = r5104 * r5107;
double r5109 = z;
double r5110 = t;
double r5111 = r5109 - r5110;
double r5112 = r5108 / r5111;
double r5113 = a;
double r5114 = 120.0;
double r5115 = r5113 * r5114;
double r5116 = r5112 + r5115;
return r5116;
}
double f(double x, double y, double z, double t, double a) {
double r5117 = 120.0;
double r5118 = a;
double r5119 = 60.0;
double r5120 = x;
double r5121 = z;
double r5122 = t;
double r5123 = r5121 - r5122;
double r5124 = r5120 / r5123;
double r5125 = y;
double r5126 = r5125 / r5123;
double r5127 = r5124 - r5126;
double r5128 = r5119 * r5127;
double r5129 = fma(r5117, r5118, r5128);
return r5129;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
rmApplied div-sub0.1
Final simplification0.1
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))