\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}\left(x \cdot y + z \cdot \left(t - a\right)\right) \cdot \frac{1}{y + z \cdot \left(b - y\right)}double f(double x, double y, double z, double t, double a, double b) {
double r4048 = x;
double r4049 = y;
double r4050 = r4048 * r4049;
double r4051 = z;
double r4052 = t;
double r4053 = a;
double r4054 = r4052 - r4053;
double r4055 = r4051 * r4054;
double r4056 = r4050 + r4055;
double r4057 = b;
double r4058 = r4057 - r4049;
double r4059 = r4051 * r4058;
double r4060 = r4049 + r4059;
double r4061 = r4056 / r4060;
return r4061;
}
double f(double x, double y, double z, double t, double a, double b) {
double r4062 = x;
double r4063 = y;
double r4064 = r4062 * r4063;
double r4065 = z;
double r4066 = t;
double r4067 = a;
double r4068 = r4066 - r4067;
double r4069 = r4065 * r4068;
double r4070 = r4064 + r4069;
double r4071 = 1.0;
double r4072 = b;
double r4073 = r4072 - r4063;
double r4074 = r4065 * r4073;
double r4075 = r4063 + r4074;
double r4076 = r4071 / r4075;
double r4077 = r4070 * r4076;
return r4077;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
Results
| Original | 23.6 |
|---|---|
| Target | 18.5 |
| Herbie | 23.7 |
Initial program 23.6
rmApplied div-inv23.7
Final simplification23.7
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:precision binary64
:herbie-target
(- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))