\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r3990 = x;
double r3991 = y;
double r3992 = z;
double r3993 = t;
double r3994 = r3992 * r3993;
double r3995 = r3991 - r3994;
double r3996 = r3990 / r3995;
return r3996;
}
double f(double x, double y, double z, double t) {
double r3997 = x;
double r3998 = y;
double r3999 = z;
double r4000 = t;
double r4001 = r3999 * r4000;
double r4002 = r3998 - r4001;
double r4003 = r3997 / r4002;
return r4003;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))