x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r2904 = x;
double r2905 = y;
double r2906 = z;
double r2907 = r2905 * r2906;
double r2908 = r2904 - r2907;
return r2908;
}
double f(double x, double y, double z) {
double r2909 = x;
double r2910 = y;
double r2911 = z;
double r2912 = r2910 * r2911;
double r2913 = r2909 - r2912;
return r2913;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))