2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r2841 = 2.0;
double r2842 = x;
double r2843 = r2842 * r2842;
double r2844 = y;
double r2845 = r2842 * r2844;
double r2846 = r2843 + r2845;
double r2847 = r2841 * r2846;
return r2847;
}
double f(double x, double y) {
double r2848 = x;
double r2849 = y;
double r2850 = r2848 * r2849;
double r2851 = fma(r2848, r2848, r2850);
double r2852 = 2.0;
double r2853 = r2851 * r2852;
return r2853;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))