1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r1166 = 1.0;
double r1167 = 4.0;
double r1168 = x;
double r1169 = y;
double r1170 = 0.25;
double r1171 = r1169 * r1170;
double r1172 = r1168 + r1171;
double r1173 = z;
double r1174 = r1172 - r1173;
double r1175 = r1167 * r1174;
double r1176 = r1175 / r1169;
double r1177 = r1166 + r1176;
return r1177;
}
double f(double x, double y, double z) {
double r1178 = 4.0;
double r1179 = x;
double r1180 = y;
double r1181 = r1179 / r1180;
double r1182 = z;
double r1183 = r1182 / r1180;
double r1184 = r1181 - r1183;
double r1185 = 2.0;
double r1186 = fma(r1178, r1184, r1185);
return r1186;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))