\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5\log \left(e^{\frac{1 \cdot {\left(-2 \cdot \log u1\right)}^{0.5}}{6} \cdot \cos \left(\left(\left(2 \cdot \pi\right) \cdot \sqrt{u2}\right) \cdot \sqrt{u2}\right) + 0.5}\right)double f(double u1, double u2) {
double r64 = 1.0;
double r65 = 6.0;
double r66 = r64 / r65;
double r67 = -2.0;
double r68 = u1;
double r69 = log(r68);
double r70 = r67 * r69;
double r71 = 0.5;
double r72 = pow(r70, r71);
double r73 = r66 * r72;
double r74 = 2.0;
double r75 = atan2(1.0, 0.0);
double r76 = r74 * r75;
double r77 = u2;
double r78 = r76 * r77;
double r79 = cos(r78);
double r80 = r73 * r79;
double r81 = r80 + r71;
return r81;
}
double f(double u1, double u2) {
double r82 = 1.0;
double r83 = -2.0;
double r84 = u1;
double r85 = log(r84);
double r86 = r83 * r85;
double r87 = 0.5;
double r88 = pow(r86, r87);
double r89 = r82 * r88;
double r90 = 6.0;
double r91 = r89 / r90;
double r92 = 2.0;
double r93 = atan2(1.0, 0.0);
double r94 = r92 * r93;
double r95 = u2;
double r96 = sqrt(r95);
double r97 = r94 * r96;
double r98 = r97 * r96;
double r99 = cos(r98);
double r100 = r91 * r99;
double r101 = r100 + r87;
double r102 = exp(r101);
double r103 = log(r102);
return r103;
}



Bits error versus u1



Bits error versus u2
Results
Initial program 0.4
rmApplied associate-*l/0.3
rmApplied add-log-exp0.3
Applied add-log-exp0.3
Applied sum-log0.3
Simplified0.3
rmApplied add-sqr-sqrt0.3
Applied associate-*r*0.3
Final simplification0.3
herbie shell --seed 2020025
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (<= 0.0 u1 1) (<= 0.0 u2 1))
(+ (* (* (/ 1 6) (pow (* -2 (log u1)) 0.5)) (cos (* (* 2 PI) u2))) 0.5))