x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r932 = x;
double r933 = y;
double r934 = 4.0;
double r935 = r933 * r934;
double r936 = z;
double r937 = r935 * r936;
double r938 = r932 - r937;
return r938;
}
double f(double x, double y, double z) {
double r939 = x;
double r940 = y;
double r941 = 4.0;
double r942 = r940 * r941;
double r943 = z;
double r944 = r942 * r943;
double r945 = r939 - r944;
return r945;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))