x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r790 = x;
double r791 = y;
double r792 = r791 * r791;
double r793 = r790 - r792;
return r793;
}
double f(double x, double y) {
double r794 = x;
double r795 = y;
double r796 = r795 * r795;
double r797 = r794 - r796;
return r797;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))