x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r574 = x;
double r575 = y;
double r576 = r574 * r575;
double r577 = z;
double r578 = t;
double r579 = r577 * r578;
double r580 = r576 + r579;
return r580;
}
double f(double x, double y, double z, double t) {
double r581 = x;
double r582 = y;
double r583 = r581 * r582;
double r584 = z;
double r585 = t;
double r586 = r584 * r585;
double r587 = r583 + r586;
return r587;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))