\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r670 = x;
double r671 = y;
double r672 = r670 * r671;
double r673 = z;
double r674 = t;
double r675 = r673 * r674;
double r676 = r672 + r675;
double r677 = a;
double r678 = b;
double r679 = r677 * r678;
double r680 = r676 + r679;
return r680;
}
double f(double x, double y, double z, double t, double a, double b) {
double r681 = x;
double r682 = y;
double r683 = r681 * r682;
double r684 = z;
double r685 = t;
double r686 = r684 * r685;
double r687 = r683 + r686;
double r688 = a;
double r689 = b;
double r690 = r688 * r689;
double r691 = r687 + r690;
return r691;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))