x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r499 = x;
double r500 = y;
double r501 = r499 * r500;
double r502 = z;
double r503 = t;
double r504 = r502 * r503;
double r505 = r501 - r504;
return r505;
}
double f(double x, double y, double z, double t) {
double r506 = x;
double r507 = y;
double r508 = r506 * r507;
double r509 = z;
double r510 = t;
double r511 = r509 * r510;
double r512 = r508 - r511;
return r512;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))