d1 \cdot d2 + d1 \cdot d3
\mathsf{fma}\left(d1, d3, d1 \cdot d2\right)double f(double d1, double d2, double d3) {
double r322470 = d1;
double r322471 = d2;
double r322472 = r322470 * r322471;
double r322473 = d3;
double r322474 = r322470 * r322473;
double r322475 = r322472 + r322474;
return r322475;
}
double f(double d1, double d2, double d3) {
double r322476 = d1;
double r322477 = d3;
double r322478 = d2;
double r322479 = r322476 * r322478;
double r322480 = fma(r322476, r322477, r322479);
return r322480;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:precision binary64
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))