x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r221037 = x;
double r221038 = 2.0;
double r221039 = r221037 * r221038;
double r221040 = y;
double r221041 = r221039 - r221040;
return r221041;
}
double f(double x, double y) {
double r221042 = x;
double r221043 = 2.0;
double r221044 = r221042 * r221043;
double r221045 = y;
double r221046 = r221044 - r221045;
return r221046;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))