Average Error: 0.4 → 0.2
Time: 4.2s
Precision: 64
\[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\]
\[\mathsf{fma}\left(y - x, 6 \cdot \left(\frac{2}{3} - z\right), x\right) + \mathsf{fma}\left(-z, 1, z \cdot 1\right) \cdot \left(\left(y - x\right) \cdot 6\right)\]
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\mathsf{fma}\left(y - x, 6 \cdot \left(\frac{2}{3} - z\right), x\right) + \mathsf{fma}\left(-z, 1, z \cdot 1\right) \cdot \left(\left(y - x\right) \cdot 6\right)
double f(double x, double y, double z) {
        double r251395 = x;
        double r251396 = y;
        double r251397 = r251396 - r251395;
        double r251398 = 6.0;
        double r251399 = r251397 * r251398;
        double r251400 = 2.0;
        double r251401 = 3.0;
        double r251402 = r251400 / r251401;
        double r251403 = z;
        double r251404 = r251402 - r251403;
        double r251405 = r251399 * r251404;
        double r251406 = r251395 + r251405;
        return r251406;
}

double f(double x, double y, double z) {
        double r251407 = y;
        double r251408 = x;
        double r251409 = r251407 - r251408;
        double r251410 = 6.0;
        double r251411 = 2.0;
        double r251412 = 3.0;
        double r251413 = r251411 / r251412;
        double r251414 = z;
        double r251415 = r251413 - r251414;
        double r251416 = r251410 * r251415;
        double r251417 = fma(r251409, r251416, r251408);
        double r251418 = -r251414;
        double r251419 = 1.0;
        double r251420 = r251414 * r251419;
        double r251421 = fma(r251418, r251419, r251420);
        double r251422 = r251409 * r251410;
        double r251423 = r251421 * r251422;
        double r251424 = r251417 + r251423;
        return r251424;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Derivation

  1. Initial program 0.4

    \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\]
  2. Using strategy rm
  3. Applied *-un-lft-identity0.4

    \[\leadsto x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - \color{blue}{1 \cdot z}\right)\]
  4. Applied add-sqr-sqrt0.4

    \[\leadsto x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\color{blue}{\sqrt{\frac{2}{3}} \cdot \sqrt{\frac{2}{3}}} - 1 \cdot z\right)\]
  5. Applied prod-diff0.4

    \[\leadsto x + \left(\left(y - x\right) \cdot 6\right) \cdot \color{blue}{\left(\mathsf{fma}\left(\sqrt{\frac{2}{3}}, \sqrt{\frac{2}{3}}, -z \cdot 1\right) + \mathsf{fma}\left(-z, 1, z \cdot 1\right)\right)}\]
  6. Applied distribute-rgt-in0.4

    \[\leadsto x + \color{blue}{\left(\mathsf{fma}\left(\sqrt{\frac{2}{3}}, \sqrt{\frac{2}{3}}, -z \cdot 1\right) \cdot \left(\left(y - x\right) \cdot 6\right) + \mathsf{fma}\left(-z, 1, z \cdot 1\right) \cdot \left(\left(y - x\right) \cdot 6\right)\right)}\]
  7. Applied associate-+r+0.4

    \[\leadsto \color{blue}{\left(x + \mathsf{fma}\left(\sqrt{\frac{2}{3}}, \sqrt{\frac{2}{3}}, -z \cdot 1\right) \cdot \left(\left(y - x\right) \cdot 6\right)\right) + \mathsf{fma}\left(-z, 1, z \cdot 1\right) \cdot \left(\left(y - x\right) \cdot 6\right)}\]
  8. Simplified0.2

    \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, 6 \cdot \left(\frac{2}{3} - z\right), x\right)} + \mathsf{fma}\left(-z, 1, z \cdot 1\right) \cdot \left(\left(y - x\right) \cdot 6\right)\]
  9. Final simplification0.2

    \[\leadsto \mathsf{fma}\left(y - x, 6 \cdot \left(\frac{2}{3} - z\right), x\right) + \mathsf{fma}\left(-z, 1, z \cdot 1\right) \cdot \left(\left(y - x\right) \cdot 6\right)\]

Reproduce

herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
  :name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
  :precision binary64
  (+ x (* (* (- y x) 6) (- (/ 2 3) z))))