x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r160464 = x;
double r160465 = y;
double r160466 = 4.0;
double r160467 = r160465 * r160466;
double r160468 = z;
double r160469 = r160467 * r160468;
double r160470 = r160464 - r160469;
return r160470;
}
double f(double x, double y, double z) {
double r160471 = x;
double r160472 = y;
double r160473 = 4.0;
double r160474 = r160472 * r160473;
double r160475 = z;
double r160476 = r160474 * r160475;
double r160477 = r160471 - r160476;
return r160477;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))