x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r159677 = x;
double r159678 = y;
double r159679 = r159678 - r159677;
double r159680 = z;
double r159681 = r159679 * r159680;
double r159682 = r159677 + r159681;
return r159682;
}
double f(double x, double y, double z) {
double r159683 = z;
double r159684 = y;
double r159685 = x;
double r159686 = r159684 - r159685;
double r159687 = fma(r159683, r159686, r159685);
return r159687;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))