x \cdot \sin y + z \cdot \cos y
x \cdot \sin y + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r151068 = x;
double r151069 = y;
double r151070 = sin(r151069);
double r151071 = r151068 * r151070;
double r151072 = z;
double r151073 = cos(r151069);
double r151074 = r151072 * r151073;
double r151075 = r151071 + r151074;
return r151075;
}
double f(double x, double y, double z) {
double r151076 = x;
double r151077 = y;
double r151078 = sin(r151077);
double r151079 = r151076 * r151078;
double r151080 = z;
double r151081 = cos(r151077);
double r151082 = 2.0;
double r151083 = pow(r151081, r151082);
double r151084 = 0.3333333333333333;
double r151085 = pow(r151083, r151084);
double r151086 = r151080 * r151085;
double r151087 = cbrt(r151081);
double r151088 = r151086 * r151087;
double r151089 = r151079 + r151088;
return r151089;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.4
Applied pow1/316.4
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))