x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r135714 = x;
double r135715 = r135714 * r135714;
double r135716 = y;
double r135717 = 4.0;
double r135718 = r135716 * r135717;
double r135719 = z;
double r135720 = r135718 * r135719;
double r135721 = r135715 - r135720;
return r135721;
}
double f(double x, double y, double z) {
double r135722 = x;
double r135723 = y;
double r135724 = 4.0;
double r135725 = r135723 * r135724;
double r135726 = z;
double r135727 = r135725 * r135726;
double r135728 = -r135727;
double r135729 = fma(r135722, r135722, r135728);
return r135729;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))