x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r136206 = x;
double r136207 = y;
double r136208 = r136207 * r136207;
double r136209 = r136206 - r136208;
return r136209;
}
double f(double x, double y) {
double r136210 = x;
double r136211 = y;
double r136212 = r136211 * r136211;
double r136213 = r136210 - r136212;
return r136213;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))