Average Error: 0.0 → 0.0
Time: 1.2s
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r136206 = x;
        double r136207 = y;
        double r136208 = r136207 * r136207;
        double r136209 = r136206 - r136208;
        return r136209;
}

double f(double x, double y) {
        double r136210 = x;
        double r136211 = y;
        double r136212 = r136211 * r136211;
        double r136213 = r136210 - r136212;
        return r136213;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))