x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r130082 = x;
double r130083 = y;
double r130084 = r130082 * r130083;
double r130085 = z;
double r130086 = t;
double r130087 = r130085 * r130086;
double r130088 = r130084 + r130087;
return r130088;
}
double f(double x, double y, double z, double t) {
double r130089 = x;
double r130090 = y;
double r130091 = z;
double r130092 = t;
double r130093 = r130091 * r130092;
double r130094 = fma(r130089, r130090, r130093);
return r130094;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))