x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r103593 = x;
double r103594 = y;
double r103595 = r103593 * r103594;
double r103596 = z;
double r103597 = t;
double r103598 = r103596 * r103597;
double r103599 = r103595 - r103598;
return r103599;
}
double f(double x, double y, double z, double t) {
double r103600 = x;
double r103601 = y;
double r103602 = r103600 * r103601;
double r103603 = z;
double r103604 = t;
double r103605 = r103603 * r103604;
double r103606 = r103602 - r103605;
return r103606;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))