\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r117656 = x;
double r117657 = y;
double r117658 = r117656 * r117657;
double r117659 = z;
double r117660 = t;
double r117661 = r117659 * r117660;
double r117662 = r117658 + r117661;
double r117663 = a;
double r117664 = b;
double r117665 = r117663 * r117664;
double r117666 = r117662 + r117665;
double r117667 = c;
double r117668 = i;
double r117669 = r117667 * r117668;
double r117670 = r117666 + r117669;
return r117670;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r117671 = i;
double r117672 = c;
double r117673 = b;
double r117674 = a;
double r117675 = x;
double r117676 = y;
double r117677 = z;
double r117678 = t;
double r117679 = r117677 * r117678;
double r117680 = fma(r117675, r117676, r117679);
double r117681 = fma(r117673, r117674, r117680);
double r117682 = fma(r117671, r117672, r117681);
return r117682;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))