\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}\frac{x}{\frac{\mathsf{fma}\left(\sqrt{x}, 4, x + 1\right)}{6}} - \frac{1}{\sqrt{\frac{\mathsf{fma}\left(\sqrt{x}, 4, x + 1\right)}{6}} \cdot \sqrt{\frac{\mathsf{fma}\left(\sqrt{x}, 4, x + 1\right)}{6}}}double f(double x) {
double r1474688 = 6.0;
double r1474689 = x;
double r1474690 = 1.0;
double r1474691 = r1474689 - r1474690;
double r1474692 = r1474688 * r1474691;
double r1474693 = r1474689 + r1474690;
double r1474694 = 4.0;
double r1474695 = sqrt(r1474689);
double r1474696 = r1474694 * r1474695;
double r1474697 = r1474693 + r1474696;
double r1474698 = r1474692 / r1474697;
return r1474698;
}
double f(double x) {
double r1474699 = x;
double r1474700 = sqrt(r1474699);
double r1474701 = 4.0;
double r1474702 = 1.0;
double r1474703 = r1474699 + r1474702;
double r1474704 = fma(r1474700, r1474701, r1474703);
double r1474705 = 6.0;
double r1474706 = r1474704 / r1474705;
double r1474707 = r1474699 / r1474706;
double r1474708 = sqrt(r1474706);
double r1474709 = r1474708 * r1474708;
double r1474710 = r1474702 / r1474709;
double r1474711 = r1474707 - r1474710;
return r1474711;
}




Bits error versus x
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.1 |
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
rmApplied add-sqr-sqrt0.1
Final simplification0.1
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:herbie-target
(/ 6 (/ (+ (+ x 1) (* 4 (sqrt x))) (- x 1)))
(/ (* 6 (- x 1)) (+ (+ x 1) (* 4 (sqrt x)))))