\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \left(\frac{x}{z - t} - \frac{y}{z - t}\right)\right)double f(double x, double y, double z, double t, double a) {
double r1425785 = 60.0;
double r1425786 = x;
double r1425787 = y;
double r1425788 = r1425786 - r1425787;
double r1425789 = r1425785 * r1425788;
double r1425790 = z;
double r1425791 = t;
double r1425792 = r1425790 - r1425791;
double r1425793 = r1425789 / r1425792;
double r1425794 = a;
double r1425795 = 120.0;
double r1425796 = r1425794 * r1425795;
double r1425797 = r1425793 + r1425796;
return r1425797;
}
double f(double x, double y, double z, double t, double a) {
double r1425798 = 120.0;
double r1425799 = a;
double r1425800 = 60.0;
double r1425801 = x;
double r1425802 = z;
double r1425803 = t;
double r1425804 = r1425802 - r1425803;
double r1425805 = r1425801 / r1425804;
double r1425806 = y;
double r1425807 = r1425806 / r1425804;
double r1425808 = r1425805 - r1425807;
double r1425809 = r1425800 * r1425808;
double r1425810 = fma(r1425798, r1425799, r1425809);
return r1425810;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
rmApplied div-sub0.1
Final simplification0.1
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))