\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r960894 = x;
double r960895 = y;
double r960896 = z;
double r960897 = t;
double r960898 = r960896 * r960897;
double r960899 = r960895 - r960898;
double r960900 = r960894 / r960899;
return r960900;
}
double f(double x, double y, double z, double t) {
double r960901 = x;
double r960902 = y;
double r960903 = z;
double r960904 = t;
double r960905 = r960903 * r960904;
double r960906 = r960902 - r960905;
double r960907 = r960901 / r960906;
return r960907;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))