x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r760666 = x;
double r760667 = y;
double r760668 = z;
double r760669 = r760667 * r760668;
double r760670 = r760666 - r760669;
return r760670;
}
double f(double x, double y, double z) {
double r760671 = x;
double r760672 = y;
double r760673 = z;
double r760674 = r760672 * r760673;
double r760675 = r760671 - r760674;
return r760675;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))