0.5 \cdot \left(x \cdot x - y\right)
0.5 \cdot \left(x \cdot x - y\right)
double f(double x, double y) {
double r172 = 0.5;
double r173 = x;
double r174 = r173 * r173;
double r175 = y;
double r176 = r174 - r175;
double r177 = r172 * r176;
return r177;
}
double f(double x, double y) {
double r178 = 0.5;
double r179 = x;
double r180 = r179 * r179;
double r181 = y;
double r182 = r180 - r181;
double r183 = r178 * r182;
return r183;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
:precision binary64
(* 0.5 (- (* x x) y)))