\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r578403 = x;
double r578404 = y;
double r578405 = r578403 - r578404;
double r578406 = 2.0;
double r578407 = r578403 * r578406;
double r578408 = r578407 * r578404;
double r578409 = r578405 / r578408;
return r578409;
}
double f(double x, double y) {
double r578410 = 1.0;
double r578411 = 2.0;
double r578412 = y;
double r578413 = r578411 * r578412;
double r578414 = r578410 / r578413;
double r578415 = x;
double r578416 = r578415 * r578411;
double r578417 = r578410 / r578416;
double r578418 = r578414 - r578417;
return r578418;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.3 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.3
rmApplied div-sub15.3
Simplified11.5
Simplified0.0
Final simplification0.0
herbie shell --seed 2020025 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))